Tuesday, April 24, 2018

Version Update: v.0.0.1

Ahh! First version update! My major focus the past few weeks has been non-player character AI. I had initially built out a 'Enemy' character, and then cloned that into a 'Crowdfolk' character, and then tweaked it to be harmless. Once I started making changes, however, I realized how much they still have in common, and for the AI to really shine and present the player with dynamic, interesting choices, I needed to tackle them holistically.

So I spent some time re-combining the enemy and crowdfolk into a single 'Demon' entity, who can be made either aggressive or peaceful, and laid the foundation to bring more personality and nuance into both types of characters.

Saturday, April 21, 2018

Prototype Photo Tour, v.0.0.1

Hiya! I'm back with a quick photo tour of the v.0.0.1 prototype! This will serve as a quick walk through the core assassination gameplay, and I'll point out the major mechanic interfaces.


The prototype 'safe-house' area. This is a stand-in for what will be your base of operations, and currently is rocking that ultra-utilitarian look.